Coding Adventure: Rendering Fluids
Fluid needs far more for simulation than I expected... and I already expected it needed quite a lot.
My take on this video
Fluid needs far more for simulation than I expected... and I already expected it needed quite a lot.
But HOLY that was AMAZING. Absolutely magnificent how he started from a literal ball and turned it into an ocean-like simulator - extremely miniaturized and contained, but still.
Even tho I do absolutely nothing that even remotely resembles any kind of simulation, let alone fluid, watching this still makes me wanna jump in and code my own hyper-realistic fluid simulation, for absolutely no reason.
Quite complex concepts and topics, simplified to their bare bones, swapped with simpler approximations, worked around to account for hardware limitations and many more - all explained VERY simply, and as far as I can tell, quite well.
Made me wonder why I didn't choose the game-dev path, seeing how exciting those are to me.. :D
- aleksi
More from Sebastian Lague
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Coding Adventure: Ray Tracing
another W from Seb. tbh at this point all of his videos are just... good?

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Coding Adventure: Simulating Fluids
"Why can't water be more realistic in games?" - because liquids are quite complex to simulate.
